Box2d FilterData

Box2D.Dynamics.b2ContactFilter类,碰撞源码:

public virtual function ShouldCollide(fixtureA:b2Fixture, fixtureB:b2Fixture) : Boolean{
var filter1:b2FilterData = fixtureA.GetFilterData();
var filter2:b2FilterData = fixtureB.GetFilterData(); if (filter1.groupIndex == filter2.groupIndex && filter1.groupIndex != 0)
{
return filter1.groupIndex > 0;
} var collide:Boolean = (filter1.maskBits & filter2.categoryBits) != 0 && (filter1.categoryBits & filter2.maskBits) != 0;
return collide;
}

演示:

var filter1={categoryBits:0x0001,maskBits:0xFFFF};
var filter2={categoryBits:0x0001,maskBits:0xFFFF};
var filter3={categoryBits:0x0001,maskBits:0xFFFF};
var filter4={categoryBits:0x0001,maskBits:0xFFFF};
var list:Array=[filter1,filter2,filter3,filter4]; filter1.categoryBits=1<<1;//
filter2.categoryBits=1<<2;//
filter3.categoryBits=1<<3;//
filter4.categoryBits=1<<4;// filter1.maskBits=0|4|16;//只和4,16碰撞
//filter1.maskBits=~(4|16);//不和4,16碰撞
for(var i:int=0;i<1;i++){
for(var j:int=0;j<list.length;j++){
getCollide(list[i],list[j]);
}
} function getCollide(filter1:*,filter2:*):Boolean{
var collide:Boolean = (filter1.maskBits & filter2.categoryBits) != 0 && (filter1.categoryBits & filter2.maskBits) != 0;
trace("filter1.categoryBits:"+filter1.categoryBits, "filter1.maskBits:"+filter1.maskBits);
trace("filter2.categoryBits:"+filter2.categoryBits, "filter2.maskBits:"+filter2.maskBits);
trace("collide:"+collide);
trace("______________________________________________________");
return collide;
} /*output:
filter1.categoryBits:2 filter1.maskBits:20
filter2.categoryBits:2 filter2.maskBits:20
collide:false
______________________________________________________
filter1.categoryBits:2 filter1.maskBits:20
filter2.categoryBits:4 filter2.maskBits:65535
collide:true
______________________________________________________
filter1.categoryBits:2 filter1.maskBits:20
filter2.categoryBits:8 filter2.maskBits:65535
collide:false
______________________________________________________
filter1.categoryBits:2 filter1.maskBits:20
filter2.categoryBits:16 filter2.maskBits:65535
collide:true
______________________________________________________
*//
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