1,创建一个数据库表,我们就以 test数据库为例,数据库里建一个tb_User表, tb_User里有User_Name , User_Pass 字段.
2,创建一个验证用户基本信息的asp.net页面,页面名字是:Default.aspx
后台代码如下:
普通浏览复制代码
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using System;
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using System. Configuration;
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using System. Data;
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using System. Web;
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using System. Web. Security;
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using System. Web. UI;
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using System. Web. UI. HtmlControls;
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using System. Web. UI. WebControls;
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using System. Web. UI. WebControls.WebParts ;
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using System. Data.SqlClient ;
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public partial class _Default : System. Web. UI.Page
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{
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SqlConnection conn = new SqlConnection ("Data Source=.\sqlexpress2008;Initial Catalog=test;Integrated Security=True");
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protected void Page_Load (object sender, EventArgs e )
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{
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string name = Request.Form ["name2"];
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string pwd=Request.Form ["pwd"];
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conn.Open ();
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string sql = "select User_Name from tb_User where User_Name='" + name + "' and User_Pass='"+pwd+ "'";
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SqlCommand cmd = new SqlCommand (sql, conn );
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if (cmd.ExecuteScalar () != null)
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Response.Write ("success");
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else
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Response.Write ("faield");
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conn.Close ();
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}
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}
前台代码不用管.
3,新建一个Unity 3D项目,新建一个Javascript文件, 在Javascript文件上编写如下代码:
- var URL = "http://devmac.net/domino/rui/Default.aspx"; //提交的URL地址
- static var return_data:String;
- var strname:String;
- var strpwd:String;
- var cls:boolean=false;
- var xx:Rect = Rect (20, 10, 150, 100);
- function OnGUI() {
- if(cls)
- xx = GUI.Window(1, xx, windowjj, "Window");
- GUI.Label(Rect(10,10,80,20),"UserName:");
- GUI.Label(Rect(10,30,80,20),"Userpass:");
- strname=GUI.TextField(Rect(90,10,100,20),strname);
- strpwd=GUI.PasswordField(Rect(90,30,100,20),strpwd,"*"[0],25);
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- //same as above, but for password
- if ( GUI.Button ( Rect (60, 60, 100, 20) , "Login" ) ){ //just a button
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- Login();
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- }
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- }
- function windowjj(windowID : int){
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- GUI.Label(Rect(55,25,50,20),return_data);
- if(GUI.Button(Rect(50,55,50,20),"Close")) cls=false;//
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- }
- function Login() {
- var form = new WWWForm(); //创建一个WWWForm对象。
- form.AddField( "name2", strname );
- form.AddField("pwd",strpwd);
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- var w:WWW=new WWW(URL,form);
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- yield w; //we wait for the form to check the PHP file, so our game dont just hang
- cls=true;
- if (w.error != null) {
- //if there is an error, tell us
- return_data=w.error;
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- } else {
- return_data=w.text;
- w.Dispose(); //clear our form in game
- }
- }
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4. 此代码放在主相机上。 |