c#通用多线程基类,以队列形式

个人原创、欢迎转载、转载请注明出处、http://www.cnblogs.com/zetee/p/3487084.html

  多线程这个概念大家都很熟悉,对于winform的开发人员来说.用的还是多的.但估计都是用Timer,或者backgroundWorker.

  你是否曾经想过,写一个基类,然后....一用到多线程的时候,就马上能用上呢.

没错,福利来了,这面我为大家写了多线程的一个基类.只有你用到多线程,下面的代码肯定能帮到你很多忙

c#通用多线程基类,以队列形式
  1     /// <summary>
2 /// 队列多线程,T 代表处理的单个类型~
3 /// </summary>
4 /// <typeparam name="T"></typeparam>
5 public abstract class QueueThreadBase<T>
6 {
7 #region 变量&属性
8 /// <summary>
9 /// 待处理结果
10 /// </summary>
11 private class PendingResult
12 {
13 /// <summary>
14 /// 待处理值
15 /// </summary>
16 public T PendingValue { get; set; }
17 /// <summary>
18 /// 是否有值
19 /// </summary>
20 public bool IsHad { get; set; }
21 }
22 /// <summary>
23 /// 线程数
24 /// </summary>
25 public int ThreadCount
26 {
27 get { return this.m_ThreadCount; }
28 set { this.m_ThreadCount = value; }
29 }
30 private int m_ThreadCount = 5;
31 /// <summary>
32 /// 取消=True
33 /// </summary>
34 public bool Cancel { get; set; }
35 /// <summary>
36 /// 线程列表
37 /// </summary>
38 List<Thread> m_ThreadList;
39 /// <summary>
40 /// 完成队列个数
41 /// </summary>
42 private volatile int m_CompletedCount = 0;
43 /// <summary>
44 /// 队列总数
45 /// </summary>
46 private int m_QueueCount = 0;
47 /// <summary>
48 /// 全部完成锁
49 /// </summary>
50 private object m_AllCompletedLock = new object();
51 /// <summary>
52 /// 完成的线程数
53 /// </summary>
54 private int m_CompetedCount = 0;
55 /// <summary>
56 /// 队列锁
57 /// </summary>
58 private object m_PendingQueueLock = new object();
59 private Queue<T> m_InnerQueue;
60 #endregion
61
62
63 #region 事件相关
64 /// <summary>
65 /// 全部完成事件
66 /// </summary>
67 public event Action<CompetedEventArgs> AllCompleted;
68 /// <summary>
69 /// 单个完成事件
70 /// </summary>
71 public event Action<T, CompetedEventArgs> OneCompleted;
72 /// <summary>
73 /// 引发全部完成事件
74 /// </summary>
75 /// <param name="args"></param>
76 private void OnAllCompleted(CompetedEventArgs args)
77 {
78 if (AllCompleted != null)
79 {
80 try
81 {
82 AllCompleted(args);//全部完成事件
83 }
84 catch { }
85 }
86 }
87 /// <summary>
88 /// 引发单个完成事件
89 /// </summary>
90 /// <param name="pendingValue"></param>
91 /// <param name="args"></param>
92 private void OnOneCompleted(T pendingValue, CompetedEventArgs args)
93 {
94 if (OneCompleted != null)
95 {
96 try
97 {
98 OneCompleted(pendingValue, args);
99 }
100 catch { }
101
102 }
103 }
104 #endregion
105
106 #region 构造
107 public QueueThreadBase(IEnumerable<T> collection)
108 {
109 m_InnerQueue = new Queue<T>(collection);
110 this.m_QueueCount = m_InnerQueue.Count;
111 }
112
113 #endregion
114
115 #region 主体
116 /// <summary>
117 /// 初始化线程
118 /// </summary>
119 private void InitThread()
120 {
121 m_ThreadList = new List<Thread>();
122 for (int i = 0; i < ThreadCount; i++)
123 {
124 Thread t = new Thread(new ThreadStart(InnerDoWork));
125 m_ThreadList.Add(t);
126 t.IsBackground = true;
127 t.Start();
128 }
129 }
130 /// <summary>
131 /// 开始
132 /// </summary>
133 public void Start()
134 {
135 InitThread();
136 }
137 /// <summary>
138 /// 线程工作
139 /// </summary>
140 private void InnerDoWork()
141 {
142 try
143 {
144 Exception doWorkEx = null;
145 DoWorkResult doworkResult = DoWorkResult.ContinueThread;
146 var t = CurrentPendingQueue;
147 while (!this.Cancel && t.IsHad)
148 {
149 try
150 {
151 doworkResult = DoWork(t.PendingValue);
152 }
153 catch (Exception ex)
154 {
155 doWorkEx = ex;
156 }
157 m_CompletedCount++;
158 int precent = m_CompletedCount * 100 / m_QueueCount;
159 OnOneCompleted(t.PendingValue, new CompetedEventArgs() { CompetedPrecent = precent, InnerException = doWorkEx });
160 if (doworkResult == DoWorkResult.AbortAllThread)
161 {
162 this.Cancel = true;
163 break;
164 }
165 else if (doworkResult == DoWorkResult.AbortCurrentThread)
166 {
167 break;
168 }
169 t = CurrentPendingQueue;
170 }
171
172 lock (m_AllCompletedLock)
173 {
174 m_CompetedCount++;
175 if (m_CompetedCount == m_ThreadList.Count)
176 {
177 OnAllCompleted(new CompetedEventArgs() { CompetedPrecent = 100 });
178 }
179 }
180
181 }
182 catch
183 {
184 throw;
185 }
186 }
187 /// <summary>
188 /// 子类重写
189 /// </summary>
190 /// <param name="pendingValue"></param>
191 /// <returns></returns>
192 protected virtual DoWorkResult DoWork(T pendingValue)
193 {
194 return DoWorkResult.ContinueThread;
195 }
196 /// <summary>
197 /// 获取当前结果
198 /// </summary>
199 private PendingResult CurrentPendingQueue
200 {
201 get
202 {
203 lock (m_PendingQueueLock)
204 {
205 PendingResult t = new PendingResult();
206 if (m_InnerQueue.Count != 0)
207 {
208 t.PendingValue = m_InnerQueue.Dequeue();
209 t.IsHad = true;
210 }
211 else
212 {
213 t.PendingValue = default(T);
214 t.IsHad = false;
215 }
216 return t;
217 }
218 }
219 }
220
221 #endregion
222
223 #region 相关类&枚举
224 /// <summary>
225 /// dowork结果枚举
226 /// </summary>
227 public enum DoWorkResult
228 {
229 /// <summary>
230 /// 继续运行,默认
231 /// </summary>
232 ContinueThread = 0,
233 /// <summary>
234 /// 终止当前线程
235 /// </summary>
236 AbortCurrentThread = 1,
237 /// <summary>
238 /// 终止全部线程
239 /// </summary>
240 AbortAllThread = 2
241 }
242 /// <summary>
243 /// 完成事件数据
244 /// </summary>
245 public class CompetedEventArgs : EventArgs
246 {
247 public CompetedEventArgs()
248 {
249
250 }
251 /// <summary>
252 /// 完成百分率
253 /// </summary>
254 public int CompetedPrecent { get; set; }
255 /// <summary>
256 /// 异常信息
257 /// </summary>
258 public Exception InnerException { get; set; }
259 }
260 #endregion
261
262 }
c#通用多线程基类,以队列形式

  1.从构造函数来看,处理的是一个确定的列表.没错.这个多线程只能处理已经确定的列表,你是否会问.可不可以一边添加,一边处理呢?(呵呵,可以,请联系楼主,当然你也可以自己写,是吧?!)

public QueueThreadBase(IEnumerable<T> collection)

  2.提供撤销的功能

     /// <summary>
/// 取消=True
/// </summary>
public bool Cancel { get; set; }

  3.提供线程个数修改功能

c#通用多线程基类,以队列形式
        /// <summary>
/// 线程数
/// </summary>
public int ThreadCount
{
get { return this.m_ThreadCount; }
set { this.m_ThreadCount = value; }
}
c#通用多线程基类,以队列形式

  4.提供多种事件响应,如单个完成,全部完成的事件

c#通用多线程基类,以队列形式
        /// <summary>
/// 全部完成事件
/// </summary>
public event Action<CompetedEventArgs> AllCompleted;
/// <summary>
/// 单个完成事件
/// </summary>
public event Action<T, CompetedEventArgs> OneCompleted;
c#通用多线程基类,以队列形式

  5.提供完成的百分率

c#通用多线程基类,以队列形式
        /// <summary>
/// 完成事件数据
/// </summary>
public class CompetedEventArgs : EventArgs
{
public CompetedEventArgs()
{ }
/// <summary>
/// 完成百分率
/// </summary>
public int CompetedPrecent { get; set; }
/// <summary>
/// 异常信息
/// </summary>
public Exception InnerException { get; set; }
}
c#通用多线程基类,以队列形式

  6.提供终止线程的方式,继续/单线程终止/全部终止

c#通用多线程基类,以队列形式
        /// <summary>
/// dowork结果枚举
/// </summary>
public enum DoWorkResult
{
/// <summary>
/// 继续运行,默认
/// </summary>
ContinueThread = 0,
/// <summary>
/// 终止当前线程
/// </summary>
AbortCurrentThread = 1,
/// <summary>
/// 终止全部线程
/// </summary>
AbortAllThread = 2
}
c#通用多线程基类,以队列形式

  你是否会问?怎么用呢?别急....请看

c#通用多线程基类,以队列形式
 1     /// <summary>
2 /// 下载线程对了.
3 /// </summary>
4 public class DownLoadQueueThread:QueueThreadBase<int>
5 {
6 /// <summary>
7 ///
8 /// </summary>
9 /// <param name="list">下载的列表ID</param>
10 public DownLoadQueueThread(IEnumerable<int> list):base(list)
11 {
12
13 }
14 /// <summary>
15 /// 每次多线程都到这里来,处理多线程
16 /// </summary>
17 /// <param name="pendingValue"列表ID></param>
18 /// <returns></returns>
19 protected override DoWorkResult DoWork(int pendingID)
20 {
21 try
22 {
23
24 //..........多线程处理....
25 return DoWorkResult.ContinueThread;//没有异常让线程继续跑..
26
27 }
28 catch (Exception)
29 {
30
31 return DoWorkResult.AbortCurrentThread;//有异常,可以终止当前线程.当然.也可以继续,
32 //return DoWorkResult.AbortAllThread; //特殊情况下 ,有异常终止所有的线程...
33 }
34
35 //return base.DoWork(pendingValue);
36 }
37 }
c#通用多线程基类,以队列形式

  总结:

  多线程在什么时候都会用到.不用到是你不会用.多线程要一定的编程基础,如果你觉得有点难度,那你可以学习并且借鉴人家已有的东西.少走弯路,是我们程序员经历嗷嗷待哺后的心声.本文以交流态度和感恩心态,贡献给有需要的人们.

 
 
 
标签: 多线程.net
 
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