c# – 为什么我的GUI健康栏从两个方向而不是从一个方向排出?

我想这是因为我没有通过代码告诉它我希望它从哪个方向消失,但我认为这对于统一来说已经是显而易见的,因为我在层次结构中的GUI图像类型上的设置被填充并且填充原点是设置为左.无论如何,我认为我的代码中的某些东西告诉它可能从两边消耗掉?我的生活酒吧从两边排出,但我只想让它从左边排出.有没有人有任何解决方案?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class meterDrain : MonoBehaviour {

public float maxHungerMeter = 100f;
public float curHungerMeter;
public RectTransform hungerMeter;

public float maxThirstMeter = 100f;
public float curThirstMeter;
public RectTransform thirstMeter;

public float maxEnergyMeter = 100f;
public float curEnergyMeter;
public RectTransform EnergyMeter;

public float maxBowelsMeter = 100f;
public float curBowelsMeter;
public RectTransform bowelsMeter;

public float maxMoraleMeter = 100f;
public float curMoraleMeter;
public RectTransform moraleMeter;


void Start () 
{
    curHungerMeter = maxHungerMeter;    
    curThirstMeter = maxThirstMeter;
    curEnergyMeter = maxEnergyMeter;
    curBowelsMeter = maxBowelsMeter;
    curMoraleMeter = maxMoraleMeter;
}

// Update is called once per frame
void Update ()
{
    TakeDamage ();
}

void TakeDamage(float amount = 10f){    //as of now the meters are being drained towards the middle from both sides. need to fix that
    {
        curHungerMeter -= amount * Time.deltaTime;
        curThirstMeter -= amount * Time.deltaTime;
        curEnergyMeter -= amount * Time.deltaTime;
        curBowelsMeter -= amount * Time.deltaTime;
        curMoraleMeter -= amount * Time.deltaTime;
    }

    if (hungerMeter == null)    //for some reason, this is being applied all meters besides hunger, even though i didn't tell it to. *shrugs* works for me.
        return;

    hungerMeter.sizeDelta = new Vector2 (curHungerMeter, hungerMeter.sizeDelta.y);
    thirstMeter.sizeDelta = new Vector2 (curHungerMeter, thirstMeter.sizeDelta.y);
    EnergyMeter.sizeDelta = new Vector2 (curHungerMeter, EnergyMeter.sizeDelta.y);
    bowelsMeter.sizeDelta = new Vector2 (curHungerMeter, bowelsMeter.sizeDelta.y);
    moraleMeter.sizeDelta = new Vector2 (curHungerMeter, moraleMeter.sizeDelta.y);



}
}



//The edited script that now works...

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class meterDrain : MonoBehaviour {

private float drainTime = 10f;
private float maxHungerMeter = 100f;
public float curHungerMeter;
public Image hungerMeter;

private float maxThirstMeter = 100f;
public float curThirstMeter;
public Image thirstMeter;

private float maxEnergyMeter = 100f;
public float curEnergyMeter;
public Image energyMeter;

private float maxBowelsMeter = 100f;
public float curBowelsMeter;
public Image bowelsMeter;

private float maxMoraleMeter = 100f;
public float curMoraleMeter;
public Image moraleMeter;


void Start () 
{
    curHungerMeter = maxHungerMeter;    
    curThirstMeter = maxThirstMeter;
    curEnergyMeter = maxEnergyMeter;
    curBowelsMeter = maxBowelsMeter;
    curMoraleMeter = maxMoraleMeter;
}

// Update is called once per frame
void Update ()
{
    TakeDamage ();
}

void TakeDamage(float amount = 10f){    
    {
        curHungerMeter -= amount * Time.deltaTime;
        curThirstMeter -= amount * Time.deltaTime;
        curEnergyMeter -= amount * Time.deltaTime;
        curBowelsMeter -= amount * Time.deltaTime;
        curMoraleMeter -= amount * Time.deltaTime;
    }

    if (hungerMeter == null) {
        return;
    }
        else
        {
            hungerMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
    }

    if (thirstMeter == null) {
        return;
    }
    else
    {
        thirstMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
    }

    if (energyMeter == null){
        return;
    }   
    else
    {
        energyMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
    }

    if (bowelsMeter == null){ 
        return;
    }
    else
    {
        bowelsMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
    }

    if (moraleMeter == null){ 
        return;
    }
    else
    {
        moraleMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
    }
}
}

解决方法:

您正在通过设置其RectTransform来更改健康栏的大小,而不是想要更改图像组件的Fill Amount.为此,您需要更改仪表对象的类型(hungerMeter等)以键入图像.

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