C#WPF 如何绘制几何图形 图示教程 绘制sin曲线 正弦 绘制2D坐标系 有图有代码

原文:C#WPF 如何绘制几何图形 图示教程 绘制sin曲线 正弦 绘制2D坐标系 有图有代码

C#WPF 如何绘制几何图形? 怎么绘制坐标系?绘制sin曲线(正弦曲线)?

这离不开Path(System.Windows.Shapes)和StreamGeometry(System.Windows.Media)类。

完成该工程,我们首先要建立并绘制一个坐标系,然后在该坐标系中绘制sin曲线的点(x,y),最后,把曲线的点转换为屏幕坐标并连接;这样坐标系和sin曲线就绘制完成了。

 代码下载:http://download.csdn.net/detail/wyx100/8320225

如果有帮助,别忘了给评价!

 

一、建立WPF工程  

C#WPF  如何绘制几何图形  图示教程  绘制sin曲线  正弦  绘制2D坐标系  有图有代码

 

C#WPF  如何绘制几何图形  图示教程  绘制sin曲线  正弦  绘制2D坐标系  有图有代码

C#WPF  如何绘制几何图形  图示教程  绘制sin曲线  正弦  绘制2D坐标系  有图有代码

 

二、添加代码

MainWindow.xaml 中代码

<Window x:Class="WPFDrawingTraning.MainWindow"
        xmlns="<a target=_blank href="http://schemas.microsoft.com/winfx/2006/xaml/presentation">http://schemas.microsoft.com/winfx/2006/xaml/presentation</a>"
        xmlns:x="<a target=_blank href="http://schemas.microsoft.com/winfx/2006/xaml">http://schemas.microsoft.com/winfx/2006/xaml</a>"
        Title="MainWindow" Height="350" Width="525">
    <Grid>
        <Canvas Name="mainPanel" HorizontalAlignment="Left" Height="320" VerticalAlignment="Top" Width="517"/>
    </Grid>
</Window>  

MainWindow.xaml.cs中代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace WPFDrawingTraning
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : System.Windows.Window
{
//Canvas mainPanel = new Canvas();
public MainWindow()
{
InitializeComponent(); Drawsin();//绘制2D坐标系和sin曲线 Drawpentagon(); }
/// <summary>
/// 绘制一组线段
/// </summary>
protected void Drawing()
{
PathFigure myPathFigure = new PathFigure();
myPathFigure.StartPoint = new Point(10, 50); LineSegment myLineSegment = new LineSegment();
myLineSegment.Point = new Point(200, 70); PathSegmentCollection myPathSegmentCollection = new PathSegmentCollection();
myPathSegmentCollection.Add(myLineSegment); myPathFigure.Segments = myPathSegmentCollection; PathFigureCollection myPathFigureCollection = new PathFigureCollection();
myPathFigureCollection.Add(myPathFigure); PathGeometry myPathGeometry = new PathGeometry();
myPathGeometry.Figures = myPathFigureCollection; Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
myPath.Data = myPathGeometry; // Add path shape to the UI.
StackPanel mainPanel = new StackPanel();
mainPanel.Children.Add(myPath);
this.Content = mainPanel; }
/// <summary>
/// 绘制线段
/// </summary>
protected void DrawingLine(Point startPt,Point endPt)
{
LineGeometry myLineGeometry = new LineGeometry();
myLineGeometry.StartPoint = startPt;
myLineGeometry.EndPoint = endPt; Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
myPath.Data = myLineGeometry; mainPanel.Children.Add(myPath); }
/// <summary>
/// 绘制星状线
/// </summary>
protected void DrawingAstroid(Point center,double r)
{ double h1 = r * Math.Sin(18 * Math.PI / 180);
double h2 = r * Math.Cos(18*Math.PI/180);
double h3 = r * Math.Sin(36 * Math.PI / 180);
double h4 = r * Math.Cos(36 * Math.PI / 180); ;
Point p1 = new Point(r, 0);
Point p2 = new Point(r - h2, r - h1);
Point p3 = new Point(r - h3, r + h4);
Point p4 = new Point(r + h3, p3.Y);
Point p5 = new Point(r + h2, p2.Y);
Point[] values = new Point[] { p1, p2, p3, p4, p5 };
PathFigureCollection myPathFigureCollection = new PathFigureCollection();
PathGeometry myPathGeometry = new PathGeometry(); for (int i = 0; i < values.Length; i++)
{
//DrawingLine(center, values[i]);
PathFigure myPathFigure = new PathFigure();
myPathFigure.StartPoint = center; LineSegment myLineSegment = new LineSegment();
myLineSegment.Point = values[i]; PathSegmentCollection myPathSegmentCollection = new PathSegmentCollection();
myPathSegmentCollection.Add(myLineSegment); myPathFigure.Segments = myPathSegmentCollection; myPathFigureCollection.Add(myPathFigure);
}
myPathGeometry.Figures = myPathFigureCollection;
Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
myPath.Data = myPathGeometry; mainPanel.Children.Add(myPath);
} /// <summary>
/// 绘制坐标系和sin曲线
/// </summary>
private void Drawpentagon()
{
Point center = new Point(50, 50);
double r = 50;
DrawingAstroid(center, r); double h1 = r * Math.Sin(18 * Math.PI / 180);
double h2 = r * Math.Cos(18 * Math.PI / 180);
double h3 = r * Math.Sin(36 * Math.PI / 180);
double h4 = r * Math.Cos(36 * Math.PI / 180); ;
Point p1 = new Point(r, 0);
Point p2 = new Point(r - h2, r - h1);
Point p3 = new Point(r - h3, r + h4);
Point p4 = new Point(r + h3, p3.Y);
Point p5 = new Point(r + h2, p2.Y);
Point[] values = new Point[] { p1, p3, p5, p2, p4 };
// Create a path to draw a geometry with.
Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
StreamGeometry theGeometry = BuildRegularPolygon(values, true, false);
// Create a StreamGeometry to use to specify myPath.
theGeometry.FillRule = FillRule.EvenOdd; // Freeze the geometry (make it unmodifiable)
// for additional performance benefits.
theGeometry.Freeze(); // Use the StreamGeometry returned by the BuildRegularPolygon to
// specify the shape of the path.
myPath.Data = theGeometry; // Add path shape to the UI.
mainPanel.Children.Add(myPath); } /// <summary>
/// 绘制连续的线段
/// </summary>
/// <param name="values"></param>
/// <returns></returns>
private StreamGeometry BuildRegularPolygon(Point[] values, bool isClosed,bool isfilled)
{
// c is the center, r is the radius,
// numSides the number of sides, offsetDegree the offset in Degrees.
// Do not add the last point. StreamGeometry geometry = new StreamGeometry(); using (StreamGeometryContext ctx = geometry.Open())
{
ctx.BeginFigure(values[0], isfilled /* is filled */, isClosed /* is closed */); for (int i = 1; i < values.Length; i++)
{
ctx.LineTo(values[i], true /* is stroked */, false /* is smooth join */);
}
} return geometry; } /// <summary>
/// 绘制五角星
/// </summary>
private void Drawsin()
{
Point point = new Point(this.mainPanel.Width, this.mainPanel.Height);
Point xypoint = new Point(point.X / 2, point.Y / 2);//新坐标原点 //x轴坐标起点
Point xstartpoint = new Point(0, point.Y / 2);
//x轴坐标终点
Point xendpoint = new Point(point.X, point.Y / 2); //y轴坐标起点
Point ystartpoint = new Point(point.X / 2, point.Y);
//y轴坐标终点
Point yendpoint = new Point(point.X / 2, 0); Line xline = new Line();
xline.Stroke = System.Windows.Media.Brushes.LightSteelBlue; xline.X1 = 0;
xline.Y1 = this.mainPanel.Height / 2; xline.X2 = this.mainPanel.Width;
xline.Y2 = this.mainPanel.Height / 2; this.mainPanel.Children.Add(xline); Line yline = new Line();
yline.Stroke = System.Windows.Media.Brushes.LightSteelBlue; yline.X1 = this.mainPanel.Width / 2;
yline.Y1 = this.mainPanel.Height; yline.X2 = this.mainPanel.Width / 2;
yline.Y2 = 0; this.mainPanel.Children.Add(yline);
Point[] points=new Point[1000]; //绘制sin曲线,从原点(0,0)开始
Point zpoint = new Point(0, 0);
zpoint = XYTransf(zpoint, xypoint);
points[0] = zpoint;//sin曲线的起点 for (int i = 1; i < 1000; i++)
{
//计算sin(x,y)
point.X =10 * i;//x
point.Y =10 * Math.Sin(i);//y //坐标转换
point = XYTransf(point, xypoint);
points[i] = point; } Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
StreamGeometry theGeometry = BuildRegularPolygon(points, true, false);
// Create a StreamGeometry to use to specify myPath.
theGeometry.FillRule = FillRule.EvenOdd; // Freeze the geometry (make it unmodifiable)
// for additional performance benefits.
theGeometry.Freeze(); // Use the StreamGeometry returned by the BuildRegularPolygon to
// specify the shape of the path.
myPath.Data = theGeometry; // Add path shape to the UI.
mainPanel.Children.Add(myPath); } //构建的XY坐标系中的坐标转换为界面坐标系
public Point XYTransf(Point point, Point xypoint)
        {
point.X += xypoint.X;
point.Y = xypoint.Y - point.Y; return point;//显示屏幕坐标系的位置
}
}
}

三、页面效果

C#WPF  如何绘制几何图形  图示教程  绘制sin曲线  正弦  绘制2D坐标系  有图有代码

 

四、介绍

private void Drawsin()  函数中完成:坐标系绘制,sin曲线绘制;

point是绘图坐标系中的点,xypoint(maincanvas.Width/2,maincanvas.Height/2)是绘图屏幕坐标的几何中心点( 图 坐标点转换,中x轴和y轴原点)的坐标。

public Point XYTransf(Point point, Point xypoint)函数返回值是在屏幕坐标绘制点的坐标。

        //转换为界面坐标系

        public Point XYTransf(Point point, Point xypoint)

        {
point.X += xypoint.X;
point.Y = xypoint.Y - point.Y; return point;//显示屏幕坐标系的位置
}

 

1.mainPanel  是一个Canvas面板,我们在该面板绘制图形。

2.绘制坐标系,以mainPanel 的图形中心为坐标原点;

C#WPF  如何绘制几何图形  图示教程  绘制sin曲线  正弦  绘制2D坐标系  有图有代码

                                                                                           图 坐标点转换

 

 3.计算sin(x,y)并转换为屏幕坐标点,取1000个坐标点,并存在points数组中

            for (int i = 1; i < 1000; i++)
{
//计算sin(x,y)
point.X =10 * i;//sin x
point.Y =10 * Math.Sin(i);//sin y //坐标转换
point = XYTransf(point, xypoint);
points[i] = point; }

4.连接1000个sin(x,y)的屏幕坐标点,并显示在Canvas中

StreamGeometry theGeometry = BuildRegularPolygon(points, true, false);   通过该函数连接points中所有的点;

            Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
StreamGeometry theGeometry = BuildRegularPolygon(points, true, false);
// Create a StreamGeometry to use to specify myPath.
theGeometry.FillRule = FillRule.EvenOdd; // Freeze the geometry (make it unmodifiable)
// for additional performance benefits.
theGeometry.Freeze(); // Use the StreamGeometry returned by the BuildRegularPolygon to
// specify the shape of the path.
myPath.Data = theGeometry; // Add path shape to the UI.
mainPanel.Children.Add(myPath);

5.执行显示效果

点击“启动”或按键盘“F5”执行工程,显示界面。

C#WPF  如何绘制几何图形  图示教程  绘制sin曲线  正弦  绘制2D坐标系  有图有代码

 

 

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