1.文本
<script type="text/javascript">
init(50,"mylegend",500,350,main);
function main() {
//创建层
var layer = new LSprite();
addChild(layer);
//创建一个文本标签
var field = new LTextField();
field.text = "Hello World!";
layer.addChild(field);
}
</script>
<script type="text/javascript">
init(50,"mylegend",500,350,main);
function main(){
var layer = new LSprite();
addChild(layer);
var field = new LTextField();
field.x = 50;
field.y = 50;
field.text = "Hello World!";
field.size = 25;
field.color = "#333333";
field.weight = "bolder";
layer.addChild(field);
}
</script>
2.文本输入框
<script type="text/javascript">
init(50,"mylegend",500,350,main);
function main(){
var layer = new LSprite();
addChild(layer);
var field = new LTextField();
field.x = 50;
field.y = 50;
//设置文本类型为输入框
field.setType(LTextFieldType.INPUT);
layer.addChild(field);
}
</script>
3.鼠标事件
<script type="text/javascript">
init(50,"mylegend",300,300,main);
var field;
function main(){
var layer = new LSprite();
layer.graphics.drawRect(1,'#cccccc',[0,0,300,300],true,'#cccccc');
addChild(layer);
field = new LTextField();
field.text = "Wait Click!";
layer.addChild(field);
//鼠标按下
layer.addEventListener(LMouseEvent.MOUSE_DOWN, downshow);
//鼠标抬起
layer.addEventListener(LMouseEvent.MOUSE_UP,upshow);
}
function downshow(event){
field.text = "Mouse Down!";
}
function upshow(event){
field.text = "Mouse Up!";
}
</script>
4.循环
<script type="text/javascript">
init(50,"mylegend",300,300,main);
var field;
function main(){
var layer = new LSprite();
layer.graphics.drawRect(1,'#cccccc',[0,0,300,300],true,'#cccccc');
addChild(layer);
field = new LTextField();
field.text = "0";
layer.addChild(field);
//layer上绑定ENTER_FRAME事件,以帧速率调用onframe函数
layer.addEventListener(LEvent.ENTER_FRAME,onframe);
}
function onframe(){
field.text = parseInt(field.text) + 1;
}
</script>
5.键盘事件
<script type="text/javascript">
init(50,"mylegend",300,300,main);
var field;
function main(){
var layer = new LSprite();
layer.graphics.drawRect(1,'#cccccc',[0,0,300,300],true,'#cccccc');
addChild(layer);
field = new LTextField();
field.text = "Wait Click!";
layer.addChild(field);
LEvent.addEventListener(LGlobal.window,LKeyboardEvent.KEY_DOWN,downshow);
LEvent.addEventListener(LGlobal.window,LKeyboardEvent.KEY_UP,upshow);
}
function downshow(event){
field.text = event.keyCode + " Down!";
}
function upshow(event){
field.text = event.keyCode + " Up!";
}
</script>
6.LButton
<script type="text/javascript">
init(50,"mylegend",300,300,main);
var loader,bitmapup,bitmapover,field;
function main(){
loader = new LLoader();
loader.addEventListener(LEvent.COMPLETE,loadUp);
loader.load("up.png","bitmapData");
}
function loadUp(event){
bitmapup = new LBitmap(new LBitmapData(loader.content));
loader = new LLoader();
loader.addEventListener(LEvent.COMPLETE,loadOver);
loader.load("over.png","bitmapData");
}
function loadOver(){
bitmapover = new LBitmap(new LBitmapData(loader.content));
var layer = new LSprite();
addChild(layer);
field = new LTextField();
field.text = "Wait Click!";
layer.addChild(field);
var testButton = new LButton(bitmapup,bitmapover);
testButton.y = 50;
layer.addChild(testButton);
testButton.addEventListener(LMouseEvent.MOUSE_DOWN,downshow);
}
function downshow(event){
field.text = "testButton Click!";
}
</script>