简单Qt网络通信

最近要用到Qt的Socket部分,网上关于这部分的资料都比较复杂,我在这总结一下,把Socket的主要部分提取出来,实现TCP和UDP的简单通信。

1.UDP通信

UDP没有特定的server端和client端,简单来说就是向特定的ip发送报文,因此我把它分为发送端和接收端。 注意:在.pro文件中要添加QT += network,否则无法使用Qt的网络功能

1.1.UDP发送端

 #include <QtNetwork>
QUdpSocket *sender;
sender = new QUdpSocket(this);
QByteArray datagram = “hello world!”;
//UDP广播
sender->writeDatagram(datagram.data(),datagram.size(),QHostAddress::Broadcast,);
//向特定IP发送
QHostAddress serverAddress = QHostAddress("10.21.11.66");
sender->writeDatagram(datagram.data(), datagram.size(),serverAddress, );
/* writeDatagram函数原型,发送成功返回字节数,否则-1
qint64 writeDatagram(const char *data,qint64 size,const QHostAddress &address,quint16 port)
qint64 writeDatagram(const QByteArray &datagram,const QHostAddress &host,quint16 port)
*/
 

1.2.UDP接收端

 #include <QtNetwork>
QUdpSocket *receiver;
//信号槽
private slots:
void readPendingDatagrams();
receiver = new QUdpSocket(this);
receiver->bind(QHostAddress::LocalHost, );
connect(receiver, SIGNAL(readyRead()),this, SLOT(readPendingDatagrams()));
void readPendingDatagrams()
{
while (receiver->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(receiver->pendingDatagramSize());
receiver->readDatagram(datagram.data(), datagram.size());
//数据接收在datagram里
/* readDatagram 函数原型
qint64 readDatagram(char *data,qint64 maxSize,QHostAddress *address=0,quint16 *port=0)
*/
}
}

2.TCP通信

TCP的话要复杂点,必须先建立连接才能传输数据,分为server端和client端。

2.1.TCP client端

 #include <QtNetwork>
QTcpSocket *client;
char *data="hello qt!";
client = new QTcpSocket(this);
client->connectToHost(QHostAddress("10.21.11.66"), );
client->write(data);

2.2.TCP server端

 #include <QtNetwork>
QTcpServer *server;
QTcpSocket *clientConnection;
server = new QTcpServer();
server->listen(QHostAddress::Any, );
connect(server, SIGNAL(newConnection()), this, SLOT(acceptConnection()));
void acceptConnection()
{
clientConnection = server->nextPendingConnection();
connect(clientConnection, SIGNAL(readyRead()), this, SLOT(readClient()));
}
void readClient()
{
QString str = clientConnection->readAll();
//或者
char buf[];
clientConnection->read(buf,);
}
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