gotoRirser (num, index) { let that = this let elt = this.elt let total = 0 let distance = 0 let step = 14 let enterBox = this.enterBox function smoothDown () { let td = parseInt((total - distance) / 10) if (td > step) { distance = distance + td enterBox.scrollTop = distance setTimeout(smoothDown, 10) } else { enterBox.scrollTop = total that.leftTIndex = setTimeout(() => { that.scrollLock = true that.setLiTyDatasAll() }, 1000) } } // 向上滑动 function smoothUp () { let td = (distance - total) / 10 if (td > step) { distance -= td enterBox.scrollTop = distance setTimeout(smoothUp, 10) } else { enterBox.scrollTop = total that.rightTIndex = setTimeout(() => { that.scrollLock = true that.setLiTyDatasAll() }, 1000) } } setTimeout(() => { for (let i = index - 1; i >= 0; i--) { let n = this.allBtns[i].num let eNode = enterBox.querySelector('#' + elt + n) total += eNode.clientHeight } distance = this.enterBox.scrollTop this.scrollLock = false if (this.rightTIndex) { clearTimeout(this.rightTIndex) } if (this.leftTIndex) { clearTimeout(this.leftTIndex) } if (total > distance) { smoothDown() } else { smoothUp() } }, 20) },View Code