IOS-UI-UIDynamic(二)

UIPushBehavior :推动效果

UIAttachmentBehavior:附着效果

UISnapBehavior:迅速移动效果

一.重要的属性

UIPushBehavior :推动效果

typedef NS_ENUM(NSInteger, UIPushBehaviorMode) {

UIPushBehaviorModeContinuous, 持续的力

UIPushBehaviorModeInstantaneous 瞬间的力

} NS_ENUM_AVAILABLE_IOS(7_0);

@property (nonatomic, readonly) UIPushBehaviorMode mode; 推动效果的样式

@property (nonatomic, readwrite) BOOL active; 是否激活

@property (readwrite, nonatomic) CGFloat angle; 推动角度

@property (readwrite, nonatomic) CGFloat magnitude; 推动力量

@property (readwrite, nonatomic) CGVector pushDirection; 推动的方向

UISnapBehavior:迅速移动效果

// The point argument is expressed in the reference coordinate system

- (instancetype)initWithItem:(id <UIDynamicItem>)item snapToPoint:(CGPoint)point;

迅速移动效果 只能一次 添加到一个元素上  snapToPoint 让他移动到哪一个点

@property (nonatomic, assign) CGFloat damping; // damping value from 0.0 to 1.0. 0.0 is the least oscillation. damping 的范围是(0.0-1.0)

UIAttachmentBehavior:附着效果

吸附着一个视图 或者一个点  (也可以多个连接)

附着效果 一个视图与一个锚点或者另一个视图相连接的情况

附着行为描述的是两点之间的连接情况,可以模拟刚性或者弹性连接

在多个物体间设定多个UIAttachmentBehavior,可以模拟多物体连接

typedef NS_ENUM(NSInteger, UIAttachmentBehaviorType) {

UIAttachmentBehaviorTypeItems, 吸附一个元素

UIAttachmentBehaviorTypeAnchor 吸附一个点

} NS_ENUM_AVAILABLE_IOS(7_0);

设置吸附效果的样式

@property (readonly, nonatomic) UIAttachmentBehaviorType attachedBehaviorType;

@property (readwrite, nonatomic) CGPoint anchorPoint;锚点

@property (readwrite, nonatomic) CGFloat length;距离 与锚点的距离

@property (readwrite, nonatomic) CGFloat damping; // 1: critical damping  跳跃度

@property (readwrite, nonatomic) CGFloat frequency; // in Hertz   幅度

二.代码

1.推动效果

 #import "ViewController.h"

 @interface ViewController ()
{
UIDynamicAnimator * dynamicAnimator;
UIView *view1; }
@end @implementation ViewController - (void)viewDidLoad {
[super viewDidLoad];
dynamicAnimator = [[UIDynamicAnimator alloc]initWithReferenceView:self.view];
view1 = [[UIView alloc]initWithFrame:CGRectMake(, , , )];
view1.backgroundColor = [UIColor redColor];
[self.view addSubview:view1];
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(pushView)]; [view1 addGestureRecognizer:tap];
- (void)pushView{
[dynamicAnimator removeAllBehaviors];//移除所有的效果
UIPushBehavior * push = [[UIPushBehavior alloc]initWithItems:@[view1] mode:UIPushBehaviorModeContinuous];
// mode的两个属性
// UIPushBehaviorModeContinuous,一直推动
// UIPushBehaviorModeInstantaneous 瞬间推动
push.pushDirection = CGVectorMake(, );
// x是正右,负左。y是正下负上。
push.magnitude = ;//量级:既是推动力大小
//设置成NO时就不再响应效果
// push.active = NO;
[dynamicAnimator addBehavior:push];//把推动效果添加到效果器上
}

2.瞬间移动效果(viewDidLoad里面添加另一个点击手势)

 UITapGestureRecognizer *tap1 = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(snap:)];

    [self.view addGestureRecognizer:tap1];

之后

-(void)snap:(UITapGestureRecognizer *)send{
[dynamicAnimator removeAllBehaviors];
// 迅速移动效果 只能一次 添加到一个元素上 snapToPoint 让他移动到哪一个点
UISnapBehavior * snap = [[UISnapBehavior alloc]initWithItem:view1 snapToPoint:[send locationInView:self.view]];
//跳动幅度:0~1,值越小,跳动幅度越大
snap.damping = ;
[dynamicAnimator addBehavior:snap]; }

吸附效果

@interface ViewController ()
{
UIDynamicAnimator * dynamicAnimator;
UIView *view1;
UIView *view2;
}
@end @implementation ViewController - (void)viewDidLoad {
[super viewDidLoad];
dynamicAnimator = [[UIDynamicAnimator alloc]initWithReferenceView:self.view];
view1 = [[UIView alloc]initWithFrame:CGRectMake(, , , )];
view1.backgroundColor = [UIColor redColor]; [self.view addSubview:view1]; view2 = [[UIView alloc]initWithFrame:CGRectMake(, , , )];
view2.backgroundColor = [UIColor blueColor];
[self.view addSubview:view2]; UITapGestureRecognizer *tap2 = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(attachment:)]; [self.view addGestureRecognizer:tap2]; }
-(void)attachment:(UITapGestureRecognizer *)send{
[dynamicAnimator removeAllBehaviors];
// 吸附到视图的某个点
UIAttachmentBehavior * attachment = [[UIAttachmentBehavior alloc]initWithItem:view1 offsetFromCenter:UIOffsetMake(, ) attachedToAnchor:[send locationInView:self.view]];
attachment.length = ;//吸附范围
attachment.damping = 0.5;
attachment.frequency = ;
[dynamicAnimator addBehavior:attachment];
// 两个元素吸附
// UIAttachmentBehavior *attachment1 = [[UIAttachmentBehavior alloc]initWithItem:view1 offsetFromCenter:UIOffsetMake(50, 50) attachedToItem:view2 offsetFromCenter:UIOffsetMake(50, 50)];
// attachment1.length = 50;//吸附范围
// attachment1.damping = 0.5;
// attachment1.frequency = 50;
// [dynamicAnimator addBehavior:attachment1]; }

另外,在iOS9之前这些效果只支持矩形。IOS9之后增加了新的属性UIDynamicItemCollisionBoundsType;因为本人的Xcode没升级,没法使用。

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