libgdx学习记录23——图片移动选择

模拟移动选择图片,采用相机实现。

 package com.fxb.newtest;

 import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.input.GestureDetector;
import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Image; public class Lib025_PicChange extends ApplicationAdapter{ GestureAdapter gestureAdapter = new GestureAdapter(){
@Override
public boolean fling(float velocityX, float velocityY, int button) {
// TODO Auto-generated method stub
/* if( velocityX > 0 ){
System.out.println( "fling right" );
stage.getCamera().translate( -stage.getWidth(), 0, 0 );
}
else{
System.out.println( "fling left" );
stage.getCamera().translate( stage.getWidth(), 0, 0 );
}*/ return super.fling(velocityX, velocityY, button);
} @Override
public boolean pan(float x, float y, float deltaX, float deltaY) {
// TODO Auto-generated method stub
System.out.println( "pan" );
if( index>0 && deltaX>0 || index<imgs.length-1 && deltaX<0 ){
stage.getCamera().translate( -deltaX, 0, 0 );
add = deltaX > 0? -1: 1;
} return super.pan(x, y, deltaX, deltaY);
} @Override
public boolean panStop(float x, float y, int pointer, int button) {
// TODO Auto-generated method stub
System.out.println( "pan stop" );
if( index>0 && add==-1 || index<imgs.length-1 && add==1 ){
index += add;
stage.getCamera().position.set( index*500+stage.getWidth()/2, stage.getHeight()/2, 0 );
}
return super.panStop(x, y, pointer, button);
} };
GestureDetector detector = new GestureDetector( gestureAdapter ); Stage stage;
Image img1, img2, img3, img4;
Image[] imgs;
int index;
int add = 0;
ShapeRenderer rend; @Override
public void create() {
// TODO Auto-generated method stub
super.create();
Gdx.input.setInputProcessor( detector ); img1 = new Image( new Texture( Gdx.files.internal( "data/pal4_0.jpg" ) ) );
img2 = new Image( new Texture( Gdx.files.internal( "data/pal4_1.jpg" ) ) );
img3 = new Image( new Texture( Gdx.files.internal( "data/pal4_2.jpg" ) ) );
img4 = new Image( new Texture( Gdx.files.internal( "data/pal4_3.jpg" ) ) ); stage = new Stage();
stage.addActor( img1 );
stage.addActor( img2 );
stage.addActor( img3 );
stage.addActor( img4 ); imgs = new Image[]{ img1, img2, img3, img4 }; for( int i=0; i<imgs.length; ++i ){
imgs[i].setSize( 400, 240 );
imgs[i].setPosition( i*500 + stage.getWidth()/2-imgs[i].getWidth()/2, stage.getHeight()/2-imgs[i].getHeight()/2 );
} //imgs[1].setVisible( false );
//imgs[2].setVisible( false );
index = 0;
rend = new ShapeRenderer();
} @Override
public void render() {
// TODO Auto-generated method stub
super.render();
Gdx.gl.glClearColor( 1, 1, 1, 1 );
Gdx.gl.glClear( GL10.GL_COLOR_BUFFER_BIT );
stage.act();
stage.draw(); rend.begin( ShapeType.Filled );
rend.setColor( Color.LIGHT_GRAY );
rend.rect( 0, 0, 100, 480 );
rend.rect( 700, 0, 100, 480 );
rend.rect( 100, 0, 700, 60 );
rend.rect( 100, 420, 700, 60 );
rend.end(); } @Override
public void dispose() {
// TODO Auto-generated method stub
rend.dispose();
stage.dispose();
super.dispose();
} }

运行结果:

libgdx学习记录23——图片移动选择

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