unity中多个门的开关动画保持独立性

 List<Animation> storeAnimation;
public void Awake()
{
storeAnimation = new List<Animation>();
storeAnimation.Clear();
}
private void Update()
{
    //1. 获取鼠标点击位置
//创建射线;从摄像机发射一条经过鼠标当前位置的射线
  Ray ray = firstCamera.ScreenPointToRay(Input.mousePosition);
//发射射线
RaycastHit hitInfo = new RaycastHit();
if (Physics.Raycast(ray, out hitInfo))
{ if (hitInfo.collider.name == "plantLeftDoor01" || hitInfo.collider.name == "plantLeftDoor02" || hitInfo.collider.name == "plantLeftDoor03" || hitInfo.collider.name == "plantLeftDoor04" || hitInfo.collider.name == "plantLeftDoor05" || hitInfo.collider.name == "plantLeftDoor06" || hitInfo.collider.name == "plantLeftDoor07" || hitInfo.collider.name == "plantLeftDoor08")
{
OpenOrCloseLeftDoor(hitInfo); }
else if (hitInfo.collider.name == "plantRightDoor01" || hitInfo.collider.name == "plantRightDoor02" || hitInfo.collider.name == "plantRightDoor03" || hitInfo.collider.name == "plantRightDoor04" || hitInfo.collider.name == "plantRightDoor05" || hitInfo.collider.name == "plantRightDoor06" || hitInfo.collider.name == "plantRightDoor07" || hitInfo.collider.name == "plantRightDoor08")
{
OpenOrCloseRightDoor(hitInfo);
}
}
}
private void OpenOrCloseLeftDoor(RaycastHit hitInfo)
{
leftAnim = hitInfo.collider.transform.GetComponent<Animation>();
if (!storeAnimation.Contains(leftAnim))//说明第一次点击
{
leftAnim["leftDoor"].speed = ;
leftAnim.Play("leftDoor");
storeAnimation.Add(leftAnim);
}
else
{
leftAnim["leftDoor"].time = leftAnim["leftDoor"].length;
leftAnim["leftDoor"].speed = -;
leftAnim.Play("leftDoor");
storeAnimation.Remove(leftAnim);
}
} private void OpenOrCloseRightDoor(RaycastHit hitInfo)
{
rightAnim = hitInfo.collider.transform.GetComponent<Animation>();
if (!storeAnimation.Contains(rightAnim))//说明第一次点击
{
rightAnim["rightDoor"].speed = ;
rightAnim.Play("rightDoor");
storeAnimation.Add(rightAnim);
}
else
{
rightAnim["rightDoor"].time = rightAnim["rightDoor"].length;
rightAnim["rightDoor"].speed = -;
rightAnim.Play("rightDoor");
storeAnimation.Remove(rightAnim);
}
}
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