[Unity菜鸟] Character控制移动

1. 给角色加角色控制器组件,然后用以下代码可以控制角色移动和跳跃

    float  speed  = 6.0f;
float jumpSpeed = 8.0f;
float gravity = 20.0f; private Vector3 moveDirection = Vector3.zero; void Start()
{
// gameObject.rigidbody = false;
}
void Update()
{
CharacterController controller = GetComponent<CharacterController>(); if(controller.isGrounded)
{
moveDirection =new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); //Allows for player input
moveDirection = transform.TransformDirection(moveDirection); //How to move
moveDirection *= speed; //How fast to move if(Input.GetButton("Jump"))
{
moveDirection.y = jumpSpeed;
}
}
//Apply gravity
moveDirection.y -= gravity * Time.deltaTime; //Move the controller
controller.Move(moveDirection * Time.deltaTime); }

2. 添加角色控制器后人物下陷问题

[Unity菜鸟] Character控制移动

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