因此,我将几个月前为iOS开发的应用移植回了Android.该应用程序具有可在地图上显示的数百(341)个点的数据库.在iOS上执行此操作时,将这些点添加到我的地图时没有遇到性能问题.如果用户缩小,则舒尔(Shure),以便所有可见的点立即出现,您可能会注意到速度有所下降,但没什么大不了的.另一方面,在Android上,这极其缓慢,直到冻结为止. AVD上的速度也比手机(HTC Hero)上的速度慢.
我想指出,我是Java的新手,但是我有C/C++ / OBJ-C的经验.
我在代码中摆弄了一些,并使用了一些简单的性能测试,并得出了一些关于我的代码的令人惊讶的结论.
这是我在MapActivity中用于向我的地图添加叠加层的函数,我在其中留下了一些注释掉的代码,我将在其中进行解释.
private void addOverlaysToMapFromManagedInterestPoints() {
this.mapOverlays = myMap.getOverlays();
GeoPoint point;
OverlayItem overlayitem;
for( managed_interest_point mip : managedObjectManager.interestPoints )
{
TypeOfPoint type = getEnumForTypeOfPoint(mip.ZTYPEOFPOINT);
if(type!=null)
{
switch (type) {
case kAnimalHospital:
point = new GeoPoint(degreesToMicrodegreesConversion(mip.ZLATITUDE),degreesToMicrodegreesConversion(mip.ZLONGITUDE));
overlayitem = new OverlayItem(point, mip.ZTITLE, mip.ZSUBTITLE);
//this.animalHospitalOverlay.addOverlay(overlayitem);
AnnotationsOverlay testOverlay = new AnnotationsOverlay(this.animalHospitalPin,this);
testOverlay.addOverlay(overlayitem);
Log.d("MainActivity","added animalHospital");
break;
case kStore:
point = new GeoPoint(degreesToMicrodegreesConversion(mip.ZLATITUDE),degreesToMicrodegreesConversion(mip.ZLONGITUDE));
overlayitem = new OverlayItem(point, mip.ZTITLE, mip.ZSUBTITLE);
//this.storesOverlay.addOverlay(overlayitem);
AnnotationsOverlay testOverlay2 = new AnnotationsOverlay(storePin,this);
testOverlay2.addOverlay(overlayitem);
this.mapOverlays.add(testOverlay2);
Log.d("MainActivity","added Store point");
break;
case kVeterinary:
point = new GeoPoint(degreesToMicrodegreesConversion(mip.ZLATITUDE),degreesToMicrodegreesConversion(mip.ZLONGITUDE));
overlayitem = new OverlayItem(point, mip.ZTITLE, mip.ZSUBTITLE);
//this.storesOverlay.addOverlay(overlayitem);
AnnotationsOverlay testOverlay3 = new AnnotationsOverlay(this.veterinaryPin,this);
testOverlay3.addOverlay(overlayitem);
this.mapOverlays.add(testOverlay3);
Log.d("MainActivity","added veterinary point");
break;
default:
Log.d("MainActivity", "unknown enum");
break;
}//end switch
}//end if
}//end foreach
//this.mapOverlays.add(this.storesOverlay);
//this.mapOverlays.add(this.veterinariesOverlay);
//this.mapOverlays.add(this.animalHospitalOverlay);
Log.d("MainActivity","end of foreach in add overlays to map ");
}
这是AnnotationsOverlay我的ItemizedOverlay子类的代码.
public class AnnotationsOverlay extends ItemizedOverlay {
private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>();
Context mContext;
public AnnotationsOverlay(Drawable defaultMarker) {
super(boundCenterBottom(defaultMarker));
}
public AnnotationsOverlay(Drawable defaultMarker,Context context)
{
super(boundCenterBottom(defaultMarker));
mContext=context;
}
@Override
protected OverlayItem createItem(int i) {
return mOverlays.get(i);
}
@Override
public int size() {
return mOverlays.size();
}
//show calloutAssesory view tapped för oss iPhöne människor
@Override
protected boolean onTap(int index) {
OverlayItem item = mOverlays.get(index);
AlertDialog.Builder dialog = new AlertDialog.Builder(mContext);
dialog.setTitle(item.getTitle());
dialog.setMessage(item.getSnippet());
dialog.show();
return true;
}
public void addOverlay(OverlayItem overlay)
{
mOverlays.add(overlay);
populate();
}
}
我的第一个本能是在循环内分配AnnotationsOverlay是一件坏事,因为似乎可以作为某种集合的集合,您应该向其中添加多个项目.
由于每次随后对add()的调用都花费了越来越长的时间,因此该假设被证明是错误的.我将此分配放入循环中,现在此函数在可接受的时间内执行.所有的点都显示在地图上,但是速度非常慢(可能会降低2 fps).我认为每次添加调用也调用populate()很奇怪.功能.我试着删除它并编写一个公共方法,该方法包装仅在添加所有项目后才调用的填充对象,但这并不觉得严谨.编写公共方法来包装私有方法通常不是一个好主意.
同样,它给了我奇怪的行为,如果我这样做,所有的叠加层都会得到相同的图像.
那么,我在做什么错呢?还是Android上的Google Maps API的灵活性比iOS上的灵活性差很多?
解决方法:
我在这里取得了一些进展,这可能对阅读此问题的某些人有用.
1.现在,我已将我的填充方法从添加方法中移出,并将其包装在公共方法中,这样,在填充整个OverlayItems数组之后,我只能调用一次.
我也尝试在没有调试器的情况下运行该应用程序,即仅在手机上运行该应用程序,然后它可以顺利运行.这不是我唯一一次注意到调试器将事情放慢10-20倍甚至更多的时间.过去,我曾遇到过类似的问题,其中在调试模式下运行会使某些操作减慢了极长时间.
新代码如下所示:
private void addOverlaysToMapFromManagedInterestPoints() {
this.mapOverlays = myMap.getOverlays();
GeoPoint point;
OverlayItem overlayitem;
for( managed_interest_point mip : managedObjectManager.interestPoints )
{
if(mip==null)
{
Log.d("MainActivity","this should not happen!");
}
TypeOfPoint type = getEnumForTypeOfPoint(mip.ZTYPEOFPOINT);
if(type!=null)
{
switch (type) {
case kAnimalHospital:
point = new GeoPoint(degreesToMicrodegreesConversion(mip.ZLATITUDE),degreesToMicrodegreesConversion(mip.ZLONGITUDE));
overlayitem = new OverlayItem(point, mip.ZTITLE, mip.ZSUBTITLE);
this.animalHospitalOverlay.addOverlay(overlayitem);
Log.d("MainActivity","added animalHospital");
break;
case kStore:
point = new GeoPoint(degreesToMicrodegreesConversion(mip.ZLATITUDE),degreesToMicrodegreesConversion(mip.ZLONGITUDE));
overlayitem = new OverlayItem(point, mip.ZTITLE, mip.ZSUBTITLE);
this.storesOverlay.addOverlay(overlayitem);
Log.d("MainActivity","added Store point");
break;
case kVeterinary:
point = new GeoPoint(degreesToMicrodegreesConversion(mip.ZLATITUDE),degreesToMicrodegreesConversion(mip.ZLONGITUDE));
overlayitem = new OverlayItem(point, mip.ZTITLE, mip.ZSUBTITLE);
this.veterinariesOverlay.addOverlay(overlayitem);
Log.d("MainActivity","added veterinary point");
break;
default:
Log.d("MainActivity", "unknown enum");
break;
}//end switch
}//end if
}//end foreach
this.storesOverlay.callToPopulate();
this.veterinariesOverlay.callToPopulate();
this.animalHospitalOverlay.callToPopulate();
this.mapOverlays.add(this.storesOverlay);
this.mapOverlays.add(this.veterinariesOverlay);
this.mapOverlays.add(this.animalHospitalOverlay);
Log.d("MainActivity","end of foreach in add overlays to map ");
}
public class AnnotationsOverlay extends ItemizedOverlay {
private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>();
Context mContext;
public AnnotationsOverlay(Drawable defaultMarker) {
super(boundCenterBottom(defaultMarker));
}
public AnnotationsOverlay(Drawable defaultMarker,Context context)
{
super(boundCenterBottom(defaultMarker));
mContext=context;
}
@Override
protected OverlayItem createItem(int i) {
return mOverlays.get(i);
}
@Override
public int size() {
return mOverlays.size();
}
//show calloutAssesory view tapped för oss iPhöne människor
@Override
protected boolean onTap(int index) {
OverlayItem item = mOverlays.get(index);
AlertDialog.Builder dialog = new AlertDialog.Builder(mContext);
dialog.setTitle(item.getTitle());
dialog.setMessage(item.getSnippet());
dialog.show();
return true;
}
public void addOverlay(OverlayItem overlay)
{
mOverlays.add(overlay);
//populate();
}
public void callToPopulate()
{
populate();
}
}