1、先来看看InkCanvas的一般用法:
<InkCanvas>
<InkCanvas.DefaultDrawingAttributes>
<DrawingAttributes StylusTip="Ellipse" Height="8" Width="4" IgnorePressure="False" FitToCurve="True" >
<!--稍微变换一下,就算设备不支持“压感”,效果也是棒棒-->
<DrawingAttributes.StylusTipTransform>
<Matrix M11="1" M12="1.5" M21="2.2" M22="1"/>
</DrawingAttributes.StylusTipTransform>
</DrawingAttributes>
</InkCanvas.DefaultDrawingAttributes>
</InkCanvas>
2、自定义InkCanvas,实现毛笔效果
找到2篇文章,代码基本一致,也不知道哪位是原作者抑或都不是原作者?
使用WPF的自定义InkCanvas实现毛笔效果 【个人觉得该作者为原创?】
wpf inkcanvas customink 毛笔效果 【这位童鞋的话,后面都叛变去搞Unity3D了!】
以上代码缺点:
2-1、卡顿【虽然提到了解决办法,但都没有给出具体代码】
2-2、颜色【毛笔配黑墨才是正途,但世界是多姿多彩的不是?】
2-3、粗细【这个嘛~】
废话不多说,奉上改进后的代码:
public class ChinesebrushRenderer : DynamicRenderer
{
private ImageSource imageSource;
private readonly double width = ; protected override void OnDrawingAttributesReplaced()
{
if (DesignerProperties.GetIsInDesignMode(this.Element))
return; base.OnDrawingAttributesReplaced(); var dv = new DrawingVisual();
var size = ;
using (var conext = dv.RenderOpen())
{
//[关键]OpacityMask了解下?也许有童鞋想到的办法是,各种颜色的图片来一张?
conext.PushOpacityMask(new ImageBrush(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + "Images\\pen.png", UriKind.Absolute))));
//用颜色生成画笔画一个矩形
conext.DrawRectangle(new SolidColorBrush(this.DrawingAttributes.Color), null, new Rect(, , size, size));
conext.Close();
}
var rtb = new RenderTargetBitmap(size, size, 96d, 96d, PixelFormats.Pbgra32);
rtb.Render(dv);
imageSource = BitmapFrame.Create(rtb);
//[重要]此乃解决卡顿问题的关键!
imageSource.Freeze();
} protected override void OnDraw(DrawingContext drawingContext, StylusPointCollection stylusPoints, Geometry geometry, Brush fillBrush)
{
var p1 = new Point(double.NegativeInfinity, double.NegativeInfinity);
var p2 = new Point(, );
var w1 = this.width + ; for (int i = ; i < stylusPoints.Count; i++)
{
p2 = (Point)stylusPoints[i]; //两点相减得到一个向量[高中数学知识了解下?]
var vector = p1 - p2; //得到 x、y的变化值
var dx = (p2.X - p1.X) / vector.Length;
var dy = (p2.Y - p1.Y) / vector.Length; var w2 = this.width;
if (w1 - vector.Length > this.width)
w2 = w1 - vector.Length; //为啥又来一个for?图像重叠,实现笔画的连续性,感兴趣的童鞋可以把for取消掉看看效果
for (int j = ; j < vector.Length; j++)
{
var x = p2.X;
var y = p2.Y; if (!double.IsInfinity(p1.X) && !double.IsInfinity(p1.Y))
{
x = p1.X + dx;
y = p1.Y + dy;
} //画图,没啥可说的
drawingContext.DrawImage(imageSource, new Rect(x - w2 / 2.0, y - w2 / 2.0, w2, w2)); //再把新的坐标赋值给p1,以序后来
p1 = new Point(x, y); if (double.IsInfinity(vector.Length))
break; }
}
}
public class ChinesebrushStroke : Stroke
{ private ImageSource imageSource;
private readonly double width = ; public ChinesebrushStroke(StylusPointCollection stylusPointCollection, Color color) : base(stylusPointCollection)
{
if (DesignerProperties.GetIsInDesignMode(App.Current.MainWindow))
return;
var dv = new DrawingVisual();
var size = ;
using (var conext = dv.RenderOpen())
{
conext.PushOpacityMask(new ImageBrush(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + "Images\\pen.png", UriKind.Absolute))));
conext.DrawRectangle(new SolidColorBrush(color), null, new Rect(, , size, size));
conext.Close();
}
var rtb = new RenderTargetBitmap(size, size, 96d, 96d, PixelFormats.Pbgra32);
rtb.Render(dv);
imageSource = BitmapFrame.Create(rtb); //Freezable 类提供特殊功能,以便在使用修改或复制开销很大的对象时帮助提高应用程序性能
//WPF中的Frozen(冻结)与线程及其他相关问题
imageSource.Freeze();
} //卡顿就是该函数造成,每写完一笔就会调用,当笔画过长,后果可想而知~
protected override void DrawCore(DrawingContext drawingContext, DrawingAttributes drawingAttributes)
{
if (this.StylusPoints?.Count < )
return; var p1 = new Point(double.NegativeInfinity, double.NegativeInfinity);
var w1 = this.width + ; for (int i = ; i < StylusPoints.Count; i++)
{
var p2 = (Point)this.StylusPoints[i]; var vector = p1 - p2; var dx = (p2.X - p1.X) / vector.Length;
var dy = (p2.Y - p1.Y) / vector.Length; var w2 = this.width;
if (w1 - vector.Length > this.width)
w2 = w1 - vector.Length; for (int j = ; j < vector.Length; j++)
{
var x = p2.X;
var y = p2.Y; if (!double.IsInfinity(p1.X) && !double.IsInfinity(p1.Y))
{
x = p1.X + dx;
y = p1.Y + dy;
} drawingContext.DrawImage(imageSource, new Rect(x - w2 / 2.0, y - w2 / 2.0, w2, w2)); p1 = new Point(x, y); if (double.IsInfinity(vector.Length))
break;
}
}
}
}
public class ChinesebrushCanvas : InkCanvas
{
public ChinesebrushCanvas()
{
//当然要换上我们特地搞出来的ChinesebrushRenderer
this.DynamicRenderer = new ChinesebrushRenderer();
} protected override void OnStrokeCollected(InkCanvasStrokeCollectedEventArgs e)
{
//感兴趣的童鞋,注释这一句看看?
this.Strokes.Remove(e.Stroke); this.Strokes.Add(new ChinesebrushStroke(e.Stroke.StylusPoints, this.DefaultDrawingAttributes.Color));
}
}
笔画原图:
以上代码只是解决了1、2点,第三点嘛~毕竟每个人都有自己的粗细,大家自行体会~
吐槽一下:
本以为本篇文章能有点小小贡献,于是发布到“首页”,结果也就存活十多分钟,而且园内搜索还搜不到!
其实这个需求很久以前做项目就有提了,但那时候刚出来工作没多久【12年毕业,工作以后自学WPF】,还是一个菜鸟萌新,一篇相关文章都搜索不到啊不到!【手动哭泣】
之后也陆陆续续做了好多类似项目,但一直使用文中第一种方案,效果也能被客户接受。
哎,期待有缘人吧!毕竟WPF用的人还是太少!
也是,本篇文章没得个“抄袭”的罪名算好的了,还胆大包天的贴出原文链接!
最后【手动满地打滚撒泼~】