1.效果图
2.主要代码
#include<stdio.h>
#include<graphics.h>
#include<conio.h>
#include<time.h>
HWND hwnd;
int win;
//函数声明
void drawMap(int map[][12], IMAGE *img);
int mouseDown(int map[][12]);
void swap(int map[][12], int mi, int mj);
//初始化游戏
void initGame()
{
initgraph(500, 500);
srand((unsigned int)time(NULL));
//定义二维数组
int map[12][12] = { 0 };
int m, n, i, j;
//埋雷
for (n = 0; n < 10;)
{
i = rand() % 10 + 1;
j = rand() % 10 + 1;
if (map[i][j] == 0)
{
map[i][j] = -1; //-1表示雷
n++;
}
}
//埋数字
for (i = 1; i <= 10; i++)
{
for (j = 1; j <= 10; j++)
{
//不是雷才埋数字
if (map[i][j] != -1)
{
for (m = i - 1; m <= i + 1; m++)
{
for (n = j - 1; n <= j + 1; n++)
{
//当前数字周围有几个雷,该位置就是几
if (map[m][n] == -1)
{
map[i][j]++;
}
}
}
}
}
}
//贴图技术
IMAGE img[12];
loadimage(&img[0], "0.jpg", 50, 50);
loadimage(&img[1], "1.jpg", 50, 50);
loadimage(&img[2], "2.jpg", 50, 50);
loadimage(&img[3], "3.jpg", 50, 50);
loadimage(&img[4], "4.jpg", 50, 50);
loadimage(&img[5], "5.jpg", 50, 50);
loadimage(&img[6], "6.jpg", 50, 50);
loadimage(&img[7], "7.jpg", 50, 50);
loadimage(&img[8], "8.jpg", 50, 50);
loadimage(&img[9], "雷.jpg", 50, 50);
loadimage(&img[10], "地图.jpg", 50, 50);
loadimage(&img[11], "标记.jpg", 50, 50);
hwnd = GetHWnd(); //窗口前置
win = 0;
while (1)
{
drawMap(map, img);
if (mouseDown(map) == 9)
{
drawMap(map, img);
MessageBox(hwnd, "炸弹来咯!", "BOOM", MB_OK);
return;
}
if (win == 90)
{
drawMap(map, img);
MessageBox(hwnd, "你赢了!", "YOU WIN", MB_OK);
break;
}
}
}
//贴图
void drawMap(int map[][12],IMAGE *img)
{
int i, j;
for (i = 1; i <= 10; i++)
{
for (j = 1; j <= 10; j++)
{
int x = 50 * (j - 1);
int y = 50 * (i - 1);
//只要鼠标右键点击+30
if (map[i][j] > 20)
{
putimage(x, y, &img[11]);
continue;
}
//+10,把数字和雷盖起来
switch (map[i][j])
{
case 9:
putimage(x, y, &img[9]);
break;
case 10:
putimage(x, y, &img[0]);
break;
case 11:
putimage(x, y, &img[1]);
break;
case 12:
putimage(x, y, &img[2]);
break;
case 13:
putimage(x, y, &img[3]);
break;
case 14:
putimage(x, y, &img[4]);
break;
case 15:
putimage(x, y, &img[5]);
break;
case 16:
putimage(x, y, &img[6]);
break;
case 17:
putimage(x, y, &img[7]);
break;
case 18:
putimage(x, y, &img[8]);
break;
default:
putimage(x, y, &img[10]);
break;
}
}
}
}
//鼠标点击
int mouseDown(int map[][12])
{
MOUSEMSG m;
while (1)
{
m = GetMouseMsg();
//鼠标点击位置的坐标转换成数组下标
int mi = m.y / 50 + 1;
int mj = m.x / 50 + 1;
//当前鼠标消息:左键点击 or 右键点击
switch (m.uMsg)
{
case WM_LBUTTONDOWN://左键按下
//被点开的不能重复点开
if (map[mi][mj] > 9)
{
continue;
}
//翻到0就翻开一片
if (map[mi][mj] == 0)
{
//递归算法:
swap(map, mi, mj);
}
else
{
//其他情况:直接翻开
map[mi][mj] += 10;
win++;
}
return map[mi][mj];
break;
case WM_RBUTTONDOWN:
//标记
if (map[mi][mj] < 9)
{
map[mi][mj] += 30;
}
//取消标记
else if (map[mi][mj]>20)
{
map[mi][mj] -= 30;
}
else
{
continue;
}
return 0;
break;
}
}
}
//递归:把0以及0周围的数字翻开
void swap(int map[][12], int mi, int mj)
{
map[mi][mj] = 10;
win++;
for (int i = mi - 1; i <= mi + 1; i++)
{
for (int j = mj - 1; j <= mj + 1; j++)
{
//不能越界
if (i >= 1 && i <= 10 && j >= 1 && j <= 10)
{
//翻开的是数字 <9
if (map[i][j] < 9)
{
//如果还是0就递归
if (map[i][j] == 0)
{
swap(map, i, j);
}
//否则,就翻开数字
else
{
map[i][j] += 10;
win++;
}
}
}
}
}
}
int main()
{
while (1)
{
initGame();
if (MessageBox(hwnd, "再玩一局?", "游戏结束", MB_YESNO) == IDNO)
break;
}
//_getch();
closegraph();
return 0;
}
3.完整源码素材获取,C/C++学习交流:https://jq.qq.com/?_wv=1027&k=eWsAqn2hhttps://jq.qq.com/?_wv=1027&k=eWsAqn2h