04--帮助类ScreenAdapter编写

使用VS类向导添加ScreenAdapter,在Num2048项目上右键选择“添加”—>“类”,然后将生成的两个文件拖放到Classes文件夹中

04--帮助类ScreenAdapter编写                                                   04--帮助类ScreenAdapter编写

在头文件中声明几个静态方法如下:

#ifndef __ScreenAdapter_H__
#define __ScreenAdapter_H__ #include "cocos2d.h" class ScreenAdapter
{
public:
/*ScreenAdapter(void);
~ScreenAdapter(void);*/
static int GetFontSize(int number);
static int GetDefaultFontSize();
static cocos2d::ccColor3B GetColor(int number);
static const char* GetString(int number);
}; #endif

最后在ScreenAdapter.cpp文件中定义方法

#include "ScreenAdapter.h"

//
//ScreenAdapter::ScreenAdapter(void)
//{
//}
//
//
//ScreenAdapter::~ScreenAdapter(void)
//{
//} //默认字体大小,这个还需要修改
int ScreenAdapter::GetDefaultFontSize(){
return 40;
}
//根据数值获取字体大小
int ScreenAdapter::GetFontSize(int number)
{
int fontSize = 0;
if (number >= 0)
fontSize = 100;
if (number >= 16)
fontSize = 90;
if(number >= 128)
fontSize = 60;
if(number >= 1024)
fontSize = 40; return fontSize;
}
//根据数值获取背景颜色
cocos2d::ccColor3B ScreenAdapter::GetColor(int number){ if(number == 0)
return cocos2d::ccc3(200,190,180);
if (number == 2)
return cocos2d::ccc3(240,230,220);
if (number == 4)
return cocos2d::ccc3(240,220,200);
if (number == 8)
return cocos2d::ccc3(240,180,120);
if (number == 16)
return cocos2d::ccc3(240,140,90);
if (number == 32)
return cocos2d::ccc3(240,120,90);
if (number == 64)
return cocos2d::ccc3(240,90,60);
if (number == 128)
return cocos2d::ccc3(240,90,60);
if (number == 256)
return cocos2d::ccc3(240,200,70);
if (number == 512)
return cocos2d::ccc3(240,200,70);
if (number == 1024)
return cocos2d::ccc3(0,130,0);
if (number == 2048)
return cocos2d::ccc3(0,130,0);
}
//获取数值的字符串
const char* ScreenAdapter::GetString(int number)
{
if(number>0)
return cocos2d::CCString::createWithFormat("%i",number)->getCString();
else
return "";
}
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