something for learning2024-01-31 22:48:04【Unity Shaders】法线纹理(Normal Mapping)的实现细节 https://blog.csdn.net/candycat1992/article/details/41605257上一篇:Codeforces 484E Sign on Fence(是持久的段树+二分法)下一篇:杂谈:用 Sublime Text 2 写 ActionScript3